There was once a dream that was Rome

Ave, Amice

Legio Aeterna is a grand adventure game set in Ancient Rome with a living Game Master to guide you. A unique text-based RPG that grabs you. You create a character, choose a starting region, and then decide what you want to do. The Game Master responds to your actions, generates quests based on your situation, and remembers the details that matter. What follows is a bit of rambling, and a few nerdy terms that you can freely ignore. This game is for everyone, whether you're into Roman history, board and video games, or enjoy a really good story where you are in the front seat.

As a true RPG, you decide for yourself what direction to go. You can play as authentic as you want, or see how far you can go as a Celtic warrior who travelled to the coast of Africa. You can join the legions and wage war, betray factions you once called allies, or be an architect and construct one of the grandest aqueducts the world has ever seen.

HOW IT STARTED

HOW IT STARTED

Legio Aeterna was not supposed to be this big. It started small and local. A bit of background: I am a big fan of Roman history. Not the hardcore who knows every obscure quote by Pliny the Elder, but I've listened to the Duncan podcast, read the books, and can semi-accurately recall the big events that shaped the empire. And a few of the smaller ones, such as debasing the value of the denarius by using less and less silver to pay the legions, and ultimately causing mass inflation throughout the empire. Don't you just hate inflation? I'm also big on games, both board and video. Bit of a nerd. Never really tried DnD, but I think I would be good at it. Naturally I played all the Assassin's Creed, and Crusader Kings keeps calling me after I close my laptop for the day.

WHAT MAKES IT DIFFERENT

WHAT MAKES IT DIFFERENT

And this is what you see in Legio Aeterna: it's tabletop, meets roleplaying, meets a real adventure. And I didn't want to take the easy path and just vibe-code a game together. No. This is much more than that. There is a map of the empire that you can travel through, 3D dice animations to keep you entertained, skills and levels, world events such as grain shortages that impact your story. And it's not just text; there are scenic images that go along with every paragraph to breathe a bit more life into the game. More about that later. And this is where Legio Aeterna comes to life. Anyone can put a wrapper around a website and set the AI to be a game master. But I like to think I went further, a lot further. Introducing unique mechanisms to bring the story to life, supported by real game mechanics, mini-games, and progression that you won't find elsewhere. It's easy to make the AI remember your story; it's harder to keep you interested in it.

Veni, vidi, vici.

THE ROAD AHEAD

THE ROAD AHEAD

Me Hercule, do I have big plans for Legio Aeterna. A big part of the creation of Legio Aeterna was simply the lack of a proper game set in Ancient Rome, not in Rome, but the Roman Empire! I've always had this big dream of making a game set in the Roman Empire, where you can feel and breathe what it was like. And that dream, like the dream that is Rome, never rests.

So what's in the pipeline? A few things. I'm looking to add multiplayer. I haven't worked out how it'll look yet, but it's coming. I also want to create contained stories where there is a game master, but the outcome is structured, almost like a self-contained quest within Legio Aeterna. And then there are the dreaded Android and iOS apps that need to be made.

On top of that, I strive to make the game feel better with every dice roll, more intuitive. I owe everyone who plays the game that much. Drop a note in the forums if you have any suggestions. I also intend to bring more people on board who share the same vision and goal of creating an experience like none other, elevating what can be done with AI to reach the height that Rome once was.

GET INVOLVED

GET INVOLVED

Legio Aeterna was built out of a passion for history, the Roman Empire, and vivid storytelling. If you share that passion, I would love to hear from you: what works, what doesn't, and what you want to see next.

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- Frits
Londinium, MMXXVI